The ThinkFast Interactive program is an evidence-informed prevention intervention that uses active learning to connect young people with factual, relevant information related to various personal health and safety issues. The program is uniquely designed to educate young people. The staging is of top production value and presents relevant music, trivia, and safety facts for the targeted audience. We work with local health and safety experts and program sponsors to tailor program content for local context factors such as laws, social norms, age of participants, and the focus of the other related prevention efforts that may be going on in the community in order to present clear and consistent health behavior promoting messages.
Driver Safety & Traffic Awareness
Alcohol Safety & Awareness
Drug Misuse and Abuse Prevention
Tobacco Use Prevention
Sexual Health and Safety Awareness
Cultural Diversity Awareness
Gay / Lesbian / Bi-sexual / Transgender and Diversity Awareness
General Health and Safety Awareness
And many more!
Every aspect of the ThinkFast Interactive event may be tailored to fit the needs of your program. Some of the customizable features include branding, music preferences, increasing the number of wireless remotes to allow for more teams to play, submitting video commercials to be incorporated into the presentation, and selecting the number of questions per round and the number of rounds per game.
We offer to customize the ThinkFast Interactive content to any theme or objective. With an extensive array of topics and diverse subject matter, our trivia development staff works hard to provide educational shows that relay new information about the Awareness or Prevention topic. With your program in mind, we develop the game content and then present it to you for approval prior to the event.
The Special Recipe
A typical awareness ThinkFast Interactive program is 60-75 minutes long and can be organized into (1) or (2) rounds. It incorporates customized and age-relevant multiple-choice trivia and ESP/survey questions relating to opinions and behaviors about the custom theme. The issues addressed should be specified by the program sponsors and be based on the needs of your program goals and the demographic you are serving.
The program also integrates age relevant academic, and pop culture trivia about topics including Music, TV, Movies, Art, Literature, Science, Math, Geography, History and Pop Icons, and Top 40, Urban, Rock or Mainstream Radio music videos that challenge participants with related questions. ThinkFast Interactive is a highly interactive and visually stimulating event that will capture the attention of everyone in attendance. There are no other educational interactive events on the market that allow up to 1000 or more participants to be involved at one time! ThinkFast Interactive is a production in every sense of the word.
ThinkFast Interactive and Highway Safety
The number one cause of teen fatalities in the United States is motor vehicle crashes, and a significant number of fatalities can be prevented by supporting a comprehensive educational driving safety awareness program. Further, the recent Moving Ahead for Progress in the 21st Century Act (MAP21) contains specifications that state should pay special attention to teen drivers in a way that empowers them to be safe drivers. Over the last eight years, we have gained significant experience as a vendor producing teen driver safety programs for numerous state offices including Alaska, Virginia, Tennessee, Mississippi, Michigan, Kansas, and several others. ThinkFast Interactive serves as an evidence-informed prevention intervention program that is readily available, affordable, and can be tailored to present information that is relevant to local policies and cultural norms. Further, ThinkFast has consistently produced statistically significant and measurable results in improving teen knowledge, attitudes, and behavior intentions towards safe driving. ThinkFast Interactive has proven itself as an effective and relevant way to get teens’ attention as it begins to shift group norms where it becomes “cool” to know safety information and further, to actually make choices to promote safety when on the highways.
Example Highway Safety Program Content
1. “DID YOU KNOW” informational slides:
These are informative slides displayed on the viewing screens with various facts and statistics regarding the sponsor state rules, regulations, and penalties relevant to teen driving, and are integrated into the awareness questions during the programs computer, and championship rounds.
2. “ESP” perception of social norms activity:
These questions are designed to correct misperceptions they may have about social norms related to safe driving. For example, we ask 100 of the participating team captains to physically stand up and answer a safety awareness question such as: “Do you wear a seat belt every time you’re a passenger or driver?” We then ask then to press (1) if you do, and to press (2) if you don’t on their handheld clickers. We then ask the entire team, not just the leaders, to impute how many of the 100 leader votes said “yes” to wearing their seat belt every time, to make a “guess” about the social norm among leaders. Teams that select within 10% of the correct amount of actual “yes” votes receive 1000 points, rewarding them for carefully considering social norms and making sure to make correct assumptions about what everybody else might or might not be doing.
3. “20 SECOND CHALLENGE” role playing activity:
We select (2) students to come to the stage and challenge them with a provocative scenario dealing with confronting a friend that is about to make a poor driving decision, such as “While driving your friend starts texting, what do you say and do?” The host then instructs each student to show the audience in 20 seconds how they would handle the situation in their real lives. On the large viewing screen a colorful 20 second countdown clock is displayed, symbolizing how quickly someone often has to intervene in the real world to stop a potentially dangerous driving situation from occurring. When both students have completed the challenge the host asks the audience which student handled the situation best and allows the teams to vote on their handheld clickers. The student who garners the most votes for demonstrating their safety-promoting behavior wins.