ThinkFast Interactive Features

Target multiple issues, Target all participants (as opposed to only those labeled “high risk”), Build a supportive environment to encourage meaningful participation, Emphasize team play.

Why Programmers Like It:

  • Educational Value
  • Wholesome appeal
  • Teambuilding event
  • Turn-key production
  • High quality production staging
  • Age-appropriate custom content
  • Ongoing tournaments

Why Students Like It:

  • Interactive MTV-style
  • Mainstream Music & Videos
  • Fun, informative trivia
  • Up to 250 teams; up to 5-6 per team
  • Everyone loves ThinkFast Interactive®!

ThinkFast Interactive Features:

Target multiple issues,
Target all participants (as opposed to only those labeled “high risk”),
Build a supportive environment to encourage meaningful participation,
Emphasize team play.

Because the needs of our clients vary, we offer an awareness program that is customized to the specific needs of your organization. The goal of the program is to provide continuous intervention and education which in turn, will help to reinforce and sustain the effects of the prevention messages delivered through ThinkFast Interactive. The presentation consists of two distinct features. First, ThinkFast Interactive educates the audience by presenting custom awareness information through multiple choice trivia, and the ESP feature surveys the audience perspectives on the core issues. The ThinkFast Interactive ESP survey questions and responses are collected and given to the client following the performance. This information can be evaluated and used to implement additional programs to help offer students more specialized education. More than simply providing a fun and informative event, ThinkFast Interactive can be used to facilitate a change in the social behaviors and psychological perceptions that are of top concern program sponsors and their targeted participants.

How It Works

As participants enter a transformed venue provided by program sponsors, they immediately notice the elaborate staging, intelligent lighting, and professional sound system playing mainstream music. In a swift and efficient manner, our host and his assistant organize students into groups of 3-5 players per team and instruct the audience how to use the multi digit ARS wireless keypads. With a cue to the DJ to start the music, the entertaining host fires up the audience and kicks off the ThinkFast Interactive event!

Round 1

Launching this fast-paced, battle-of-the-wits competition, the host directs participants to tune their attention to the large-scale projection screens as a topical and age-relevant trivia question with a list of five possible answers flash across the screens. Immediately following, a series of clues appear. The final clue reveals the correct answer, giving teams the opportunity to score at least some points on every question. With participants transfixed to the multiple projection screens throughout the presentation, teams race against the time clock to select the correct answer and accumulate the most points. The teams that answer correctly in the fastest amount of time receive the most points. The longer it takes a team to answer correctly, the fewer points that team receives. The questions in each round incorporate a balance of custom awareness and prevention trivia, pop culture trivia, ESP survey questions, ThinkFast-ER questions, music video questions, and a talent contest.

Teams are given the opportunity to even the score when the last question of each round, the Big Bid Question, is asked. The Big Bid Question allows trailing teams the opportunity to catch up in points if they are sure of the answer. The Big Bid Question can be a brain-teasing, awareness, pop-culture or academic question. Before the participants can see what the question actually is, they must wager a percentage of their points (0% up to 95%) based on the topic. By answering the Big Bid Question correctly, those confident teams that wagered 95% of their total accumulated points will increase their chance at making it to the Speed Round!

Speed Round

The Speed Round occurs after each Game Round. We take one representative from the four top-scoring teams from the Game Round to battle it out in a fast-paced, competitive trivia blast! During the Speed Round, the ThinkFast Interactive host fires a series of awareness and pop culture questions at the contestants. As fast as they can buzz in to answer, the team collects 100 points for every correct answer. The first team to accrue 500 points wins the Speed Round and is designated as the Round Champion.

The teams then begin Round 2 with zero points and we repeat the process to find our ‘Round 2 Champion’. We then take the winning teams from both rounds to compete in a Final Championship Speed Round that determines the final game winner. Here is where we add another twist – the Wild Card Teams!

Wild Card Teams

In an effort to keep the entire audience engaged throughout the show, the host incorporates Wild Cards. Wild Cards are teams that are randomly selected from the audience to compete against the Round 1 and 2 winners. Their goal is to take control of the game. If the ‘Wild Card’ team answers incorrectly, they will be eliminated from the game and another Wild Card team will be randomly selected to take over the points they had accrued.

The significant feature of the Wild Card team option is that the entire audience is engaged from the start of the program until the winning team is declared! There is not another interactive event on the market that allows hundreds, or even thousands, of people to actively participate in an event at one time! There can be as many Wild Card teams as is needed. In an average game there are several Wild Card teams that are selected to compete for the final winner-take-all prize!

Team Play

By providing a safe, fun, and relaxed environment, the team play feature enhances each participant’s experience by encouraging teens and young adults to bond with their peers while discussing the very serious awareness and prevention content. As a spectator, you’ll witness the competitive nature of the participants, jumping up in excitement, high-fiving fellow peers, and cheering loudly as they score points with each correct answer. ThinkFast Interactive generates enthusiasm about learning, and because of the special recipe we use in combining entertainment with education, participants are interested and captivated for the duration of the program.

COVID-19 Update:

Many states across the country are beginning their phased reopening and slowly going back to normal. We at ThinkFast Interactive are excited to be back at it once again, but be rest assured, we are folding in new precautionary measures for all of our experiential productions so that we may keep your students SAFELY engaged. Below, please find the safety outline for our experiential production, ThinkFast Interactive.

New safety procedures for ThinkFast Interactive:

  • TFI now arrives with 125 game controllers to support teams of 2-6 participants.
  • All wireless remotes will be sanitized before and after each program.
  • Contestant panels will also be adjusted to allow for 3′ separation to maintain social distancing protocol.
  • For large groups, we will offer multiple, augmented programs.
  • Participants who are a part of stage challenges are social distanced.
  • Masks on hand for program staff to follow local COVID protocols.
  • Contactless load-in for all productions: No technical labor assistance required to produce programs.
  • All equipment/ vehicles will be regularly sanitized.
  • Topical safety recommendations/messaging on social distancing in school and while driving available.
Please note, if your location has any specific requests regarding safety protocol for outside vendors, we ask that you reach out to your respective agent to ensure compliance and communication to our production personnel.
The John Family